April 2019 Update is Here: Complete Changelog

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    Hello Brawlers! Today Supercell released the April update with tons os changes and improvements. url="https://houseofbrawlers.com/r/brawl-stars/en/articles/brawlers/rosa/"Rosa/url has been added to the game, but to countdown to unlock her is not there yet.

    On balance change, the most notably change is a small Pam nerf. Leon also had a small nerf on his invisibility. Carl and Crow got a small buff. Here is the complete changelog:

    New Rare Brawler - Rosa (Coming soon!)

    • Main attack - Hands of Stone: Flurry of punches

    • Super - Strong Stuff: Rosa creates a tough second skin of vines, preventing 80% of incoming damage for 6 seconds

    • Star Power - Plant Life: Rosa regains health while inside bushes

    New Skins! (Coming soon!)

    • Bunny Penny

    • Shiba Nita

    New Maps & Dynamic Map Element!

    • Gem Grab: Minecart Madness

    • Carts travel on the railroads on certain intervals

    • Carts block shots, deal damage and push back Brawlers when hit

    • Showdown: Flying Fantasies(with Launch Pads!), Royal Runway

    • Brawl Ball: Center Stage

    • Siege: Junk Park, Sparring Match, Straight Shot, Assembly Attack

    • Boss Fight: Danger Zone

    Showdown

    • Meteors now target grouped players with better logic and the Meteor explosion radius is bigger

    • Healing mushrooms and Energy Drinks are now more likely to spawn farther from grouped players

    Siege

    • Bolts spawn a little bit closer to the middle

    • Frank's stun only works for a split second on the IKE

    • IKE no longer creates area damage with its projectile.

    • IKE projectile now homes to the target (but not against flying units)

    Other

    • UI - Some homescreen Buttons Moved into Menu

    • Brawl TV - Watch high-level gameplay live!

    • Training Cave - Preview and test new brawlers! Available from the Brawler info screen

    • Localization - Added Polish and Hebrew languages

    • Name Change for Gems - First is free! Then 60, 90, 120, 150 Gems for each consecutive change

    • Golden Week event(Coming soon) - New Menu background and music

    • Matchmaking Improvements - Slightly more difficult matchmaking for teams

    • Support for color tags removed (color codes can be removed with one free name change) Players have an option to pick a color from their profile screen.

    • Tutorial improvements

    • Improved poor connection symbol display during battle

    • Increased Super button’s tappable area

    • Spawn the second Gem in Gem Grab later

    • Shows Star Icon under Pets if they are affected by Star Power

    Character Sounds & Visuals

    • Bo - In-game model rework, New Effects and Projectiles

    • Carl - Audio Voice Overs

    • Leon - New attack projectile

    • Little Helper Penny - New Effects and Projectiles

    • Boombox Brock - New animation

    • Spike - Effects polished

    • Primo - New main attack effect

    • Golden Barley - New projectile

    Bug Fixes

    • Robo Rumble: Fixed an issue in Robo Rumble where the enraged melee robots were not hitting the safe

    • Brawl Ball: Fixed an issue that caused Ball to bounce from walls that were destroyed while the ball was moving after a kick

    • Brawl Ball: Own goal is attributed to the last player from the opposing team to touch the ball

    • Brawl Ball: When Penny's Star Powered Mortar explodes after a goal it no longer shoots out cannon balls

    • Fixed an issue that prevented spectating while ready in a game room

    • Fixed double rank up token reward not being visualized correctly in the battle end screen

    • Fixed an issue that caused a player to be unable to reject/accept Game Room join requests

    • Fixed an issue that caused online time for new Club members to be shown as "< 1 month ago>"

    • Fixed an issue that caused Club member statuses to not update instantly

    • Matchmaking hints are no longer displayed for unreleased Brawlers

    • Season end trophy decay handling improved

    • Fixed a bug where you could end up having the super button stuck down if you shot your super the exact same time when you got hit by a pushback

    • Pet spawning will occur even if the Brawler dies while activating Super

    Character Balance & Bug Fixes

    Crow

    • Increased main attack damage from 280 to 300

    • Increased super damage from 280 to 300

    • Increased poison damage per second from 70 to 75

    Carl

    • Increased boomerang speed by 25%

    • Increased Super duration from 2.5 sec to 3.0 sec

    • Stuns, pushbacks and pulls now interrupt Carl's Super ability

    • Fixed a bug causing Carl to not reload when the boomerang returned

    • Carl no longer has a reload animation when he spawns

    • Carl's Pickaxe now returns even if Carl dies when the Pickaxe is flying towards the target

    Darryl

    • Increased health from 4000 to 4200

    Shelly

    • Increased main attack range from 7.33 tiles to 7.67 tiles

    • Increased main attack projectile speed by 5%

    Piper

    • Increased the number of Bombs dropped from Super from 3 to 4

    • Increased Super Bomb damage from 800 to 900

    • Bombs now spread on a little bit larger area (+10% diameter)

    Gene

    • Fixed a bug that allowed Gene to pull the Robot boss so that it got stuck in Boss Fight

    • Fixed a bug that caused Gene’s pull to stick enemies inside walls when pulling close to an indestructible wall

    • Fixed a bug that didn't allow Gene to pull enemies with his Magic Hand while being poisoned by a lvl 10 Crow

    • When a pulled enemy dies during the pull the hand no longer destroys the environment

    • When Gene is pulling a target with his Magic Hand the target cannot be pulled by another Gene

    • Quickfire now takes into account the added range from the projectile splitting

    Pam

    • Decreased main attack damage from 260 to 240

    • Decreased health from 4400 to 4300

    • When Nita and her Bear and Pam attack Pam’s Healing Stations they now receive the star power healing effect

    Leon

    • Decreased Super Invisibility time from 8.0 sec to 7.0 sec

    Spike

    • Quickfire now takes into account the added range from the projectile splitting

    Poco

    • Increased Super healing from 1840 to 2100