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April 2019 Update is Here: Complete Changelog


Brawl Stars | April 2019 Update is Here: Complete Changelog |

Hello Brawlers! Today Supercell released the April update with tons os changes and improvements. Rosa has been added to the game, but to countdown to unlock her is not there yet.

On balance change, the most notably change is a small Pam nerf. Leon also had a small nerf on his invisibility. Carl and Crow got a small buff. Here is the complete changelog:

New Rare Brawler - Rosa (Coming soon!)

• Main attack - Hands of Stone: Flurry of punches

• Super - Strong Stuff: Rosa creates a tough second skin of vines, preventing 80% of incoming damage for 6 seconds

• Star Power - Plant Life: Rosa regains health while inside bushes

New Skins! (Coming soon!)

• Bunny Penny

• Shiba Nita

New Maps & Dynamic Map Element!

• Gem Grab: Minecart Madness

• Carts travel on the railroads on certain intervals

• Carts block shots, deal damage and push back Brawlers when hit

• Showdown: Flying Fantasies(with Launch Pads!), Royal Runway

• Brawl Ball: Center Stage

• Siege: Junk Park, Sparring Match, Straight Shot, Assembly Attack

• Boss Fight: Danger Zone


• Meteors now target grouped players with better logic and the Meteor explosion radius is bigger

• Healing mushrooms and Energy Drinks are now more likely to spawn farther from grouped players


• Bolts spawn a little bit closer to the middle

• Frank's stun only works for a split second on the IKE

• IKE no longer creates area damage with its projectile.

• IKE projectile now homes to the target (but not against flying units)


• UI - Some homescreen Buttons Moved into Menu

• Brawl TV - Watch high-level gameplay live!

• Training Cave - Preview and test new brawlers! Available from the Brawler info screen

• Localization - Added Polish and Hebrew languages

• Name Change for Gems - First is free! Then 60, 90, 120, 150 Gems for each consecutive change

• Golden Week event(Coming soon) - New Menu background and music

• Matchmaking Improvements - Slightly more difficult matchmaking for teams

• Support for color tags removed (color codes can be removed with one free name change) Players have an option to pick a color from their profile screen.

• Tutorial improvements

• Improved poor connection symbol display during battle

• Increased Super button’s tappable area

• Spawn the second Gem in Gem Grab later

• Shows Star Icon under Pets if they are affected by Star Power

Character Sounds & Visuals

• Bo - In-game model rework, New Effects and Projectiles

• Carl - Audio Voice Overs

• Leon - New attack projectile

• Little Helper Penny - New Effects and Projectiles

• Boombox Brock - New animation

• Spike - Effects polished

• Primo - New main attack effect

• Golden Barley - New projectile

Bug Fixes

• Robo Rumble: Fixed an issue in Robo Rumble where the enraged melee robots were not hitting the safe

• Brawl Ball: Fixed an issue that caused Ball to bounce from walls that were destroyed while the ball was moving after a kick

• Brawl Ball: Own goal is attributed to the last player from the opposing team to touch the ball

• Brawl Ball: When Penny's Star Powered Mortar explodes after a goal it no longer shoots out cannon balls

• Fixed an issue that prevented spectating while ready in a game room

• Fixed double rank up token reward not being visualized correctly in the battle end screen

• Fixed an issue that caused a player to be unable to reject/accept Game Room join requests

• Fixed an issue that caused online time for new Club members to be shown as "< 1 month ago>"

• Fixed an issue that caused Club member statuses to not update instantly

• Matchmaking hints are no longer displayed for unreleased Brawlers

• Season end trophy decay handling improved

• Fixed a bug where you could end up having the super button stuck down if you shot your super the exact same time when you got hit by a pushback

• Pet spawning will occur even if the Brawler dies while activating Super

Character Balance & Bug Fixes


• Increased main attack damage from 280 to 300

• Increased super damage from 280 to 300

• Increased poison damage per second from 70 to 75


• Increased boomerang speed by 25%

• Increased Super duration from 2.5 sec to 3.0 sec

• Stuns, pushbacks and pulls now interrupt Carl's Super ability

• Fixed a bug causing Carl to not reload when the boomerang returned

• Carl no longer has a reload animation when he spawns

• Carl's Pickaxe now returns even if Carl dies when the Pickaxe is flying towards the target


• Increased health from 4000 to 4200


• Increased main attack range from 7.33 tiles to 7.67 tiles

• Increased main attack projectile speed by 5%


• Increased the number of Bombs dropped from Super from 3 to 4

• Increased Super Bomb damage from 800 to 900

• Bombs now spread on a little bit larger area (+10% diameter)


• Fixed a bug that allowed Gene to pull the Robot boss so that it got stuck in Boss Fight

• Fixed a bug that caused Gene’s pull to stick enemies inside walls when pulling close to an indestructible wall

• Fixed a bug that didn't allow Gene to pull enemies with his Magic Hand while being poisoned by a lvl 10 Crow

• When a pulled enemy dies during the pull the hand no longer destroys the environment

• When Gene is pulling a target with his Magic Hand the target cannot be pulled by another Gene

• Quickfire now takes into account the added range from the projectile splitting


• Decreased main attack damage from 260 to 240

• Decreased health from 4400 to 4300

• When Nita and her Bear and Pam attack Pam’s Healing Stations they now receive the star power healing effect


• Decreased Super Invisibility time from 8.0 sec to 7.0 sec


• Quickfire now takes into account the added range from the projectile splitting


• Increased Super healing from 1840 to 2100