April 2019 Update is Here: Complete Changelog
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Hello Brawlers! Today Supercell released the April update with tons os changes and improvements. url="https://houseofbrawlers.com/r/brawl-stars/en/articles/brawlers/rosa/"Rosa/url has been added to the game, but to countdown to unlock her is not there yet.
On balance change, the most notably change is a small Pam nerf. Leon also had a small nerf on his invisibility. Carl and Crow got a small buff. Here is the complete changelog:
New Rare Brawler - Rosa (Coming soon!)
• Main attack - Hands of Stone: Flurry of punches
• Super - Strong Stuff: Rosa creates a tough second skin of vines, preventing 80% of incoming damage for 6 seconds
• Star Power - Plant Life: Rosa regains health while inside bushes
New Skins! (Coming soon!)
• Bunny Penny
• Shiba Nita
New Maps & Dynamic Map Element!
• Gem Grab: Minecart Madness
• Carts travel on the railroads on certain intervals
• Carts block shots, deal damage and push back Brawlers when hit
• Showdown: Flying Fantasies(with Launch Pads!), Royal Runway
• Brawl Ball: Center Stage
• Siege: Junk Park, Sparring Match, Straight Shot, Assembly Attack
• Boss Fight: Danger Zone
Showdown
• Meteors now target grouped players with better logic and the Meteor explosion radius is bigger
• Healing mushrooms and Energy Drinks are now more likely to spawn farther from grouped players
Siege
• Bolts spawn a little bit closer to the middle
• Frank's stun only works for a split second on the IKE
• IKE no longer creates area damage with its projectile.
• IKE projectile now homes to the target (but not against flying units)
Other
• UI - Some homescreen Buttons Moved into Menu
• Brawl TV - Watch high-level gameplay live!
• Training Cave - Preview and test new brawlers! Available from the Brawler info screen
• Localization - Added Polish and Hebrew languages
• Name Change for Gems - First is free! Then 60, 90, 120, 150 Gems for each consecutive change
• Golden Week event(Coming soon) - New Menu background and music
• Matchmaking Improvements - Slightly more difficult matchmaking for teams
• Support for color tags removed (color codes can be removed with one free name change) Players have an option to pick a color from their profile screen.
• Tutorial improvements
• Improved poor connection symbol display during battle
• Increased Super button’s tappable area
• Spawn the second Gem in Gem Grab later
• Shows Star Icon under Pets if they are affected by Star Power
Character Sounds & Visuals
• Bo - In-game model rework, New Effects and Projectiles
• Carl - Audio Voice Overs
• Leon - New attack projectile
• Little Helper Penny - New Effects and Projectiles
• Boombox Brock - New animation
• Spike - Effects polished
• Primo - New main attack effect
• Golden Barley - New projectile
Bug Fixes
• Robo Rumble: Fixed an issue in Robo Rumble where the enraged melee robots were not hitting the safe
• Brawl Ball: Fixed an issue that caused Ball to bounce from walls that were destroyed while the ball was moving after a kick
• Brawl Ball: Own goal is attributed to the last player from the opposing team to touch the ball
• Brawl Ball: When Penny's Star Powered Mortar explodes after a goal it no longer shoots out cannon balls
• Fixed an issue that prevented spectating while ready in a game room
• Fixed double rank up token reward not being visualized correctly in the battle end screen
• Fixed an issue that caused a player to be unable to reject/accept Game Room join requests
• Fixed an issue that caused online time for new Club members to be shown as "< 1 month ago>"
• Fixed an issue that caused Club member statuses to not update instantly
• Matchmaking hints are no longer displayed for unreleased Brawlers
• Season end trophy decay handling improved
• Fixed a bug where you could end up having the super button stuck down if you shot your super the exact same time when you got hit by a pushback
• Pet spawning will occur even if the Brawler dies while activating Super
Character Balance & Bug Fixes
Crow
• Increased main attack damage from 280 to 300
• Increased super damage from 280 to 300
• Increased poison damage per second from 70 to 75
Carl
• Increased boomerang speed by 25%
• Increased Super duration from 2.5 sec to 3.0 sec
• Stuns, pushbacks and pulls now interrupt Carl's Super ability
• Fixed a bug causing Carl to not reload when the boomerang returned
• Carl no longer has a reload animation when he spawns
• Carl's Pickaxe now returns even if Carl dies when the Pickaxe is flying towards the target
Darryl
• Increased health from 4000 to 4200
Shelly
• Increased main attack range from 7.33 tiles to 7.67 tiles
• Increased main attack projectile speed by 5%
Piper
• Increased the number of Bombs dropped from Super from 3 to 4
• Increased Super Bomb damage from 800 to 900
• Bombs now spread on a little bit larger area (+10% diameter)
Gene
• Fixed a bug that allowed Gene to pull the Robot boss so that it got stuck in Boss Fight
• Fixed a bug that caused Gene’s pull to stick enemies inside walls when pulling close to an indestructible wall
• Fixed a bug that didn't allow Gene to pull enemies with his Magic Hand while being poisoned by a lvl 10 Crow
• When a pulled enemy dies during the pull the hand no longer destroys the environment
• When Gene is pulling a target with his Magic Hand the target cannot be pulled by another Gene
• Quickfire now takes into account the added range from the projectile splitting
Pam
• Decreased main attack damage from 260 to 240
• Decreased health from 4400 to 4300
• When Nita and her Bear and Pam attack Pam’s Healing Stations they now receive the star power healing effect
Leon
• Decreased Super Invisibility time from 8.0 sec to 7.0 sec
Spike
• Quickfire now takes into account the added range from the projectile splitting
Poco
• Increased Super healing from 1840 to 2100