March Update Is Here: New Brawler + New Game Mode Siege!

    img src="klso5ej.png" width="554" quality="50" alt="Brawl Stars "

    New Brawler: Carl!

    Brand new Brawler coming this month, meet url="https://houseofbrawlers.com/r/brawl-stars/en/articles/brawlers-super-rare/carl/"Carl/url!

    • Super Rare Brawler

    • Main attack: Pickaxe

    • Carl has only one ammo slot which is instantly recharged after his Pickaxe returns
    • Pickaxe returns to Carl after reaching max distance or after hitting a wall
    • Pickaxe pierces through enemies
    • Kicking the ball in Brawl Ball does not consume ammo with Carl

    • Super attack: Tailspin

    • Carl increases his speed and starts to whirl his Pickaxe in a 360 degree radius damaging everyone around him

    • Star Power: Power Throw

    • Pickaxe flight speed is increased allowing it to travel and return faster

    New Game Mode - Siege!

    • 3v3 game mode

    • Each team has a home base that can defend itself with a cannon, and the goal is to destroy the enemy base

    • Each team tries to collect "Bolts" that spawn in the middle of the map. The team that has collected more Bolts will construct a Robo during certain intervals of the game, the team can then help the Robo to push into the enemy base

    • Since this game mode lasts longer, there are DOUBLE trophies, rewards, and XP!

    • New in-game environment

    • 3 New Maps

    Game Balance

    • Heist - Increased Safe health from 36000 to 40000

    • Robo Rumble - After robots enrage in Robo Rumble, they will target the safe

    • Showdown - Healing Mushrooms: Decreased the amount of healing mushrooms in the later part of the game

    • Increased Brawler item (Gems, Energy Drinks, etc) pick-up radius from 1 tile to 1.33 tiles

    New Community Maps!

    • Showdown - 4 New Maps

    • Gem Grab - 7 New Maps

    • Brawl Ball - 1 New Map

    • Launch Pads! New interactive map element

    New Event Rotation

    • Showdown moved exclusively to the 2nd slot, some of the maps have active modifiers

    • Siege added to the 4th slot

    • Rotation adjusted to include the new maps and Siege

    New Skin! (Coming soon!)

    • New Brawler Visual effects

    • Pam

    • Barley

    • Penny

    • Mortis

    • Royal Agent Colt

    Sounds

    • Gene Voice overs added

    • New Clash Royale birthday menu music

    • Lowered Meteor fall volume

    • Quality of life improvements

    • Ability to sort Brawlers in the Brawler menu and when selecting a Brawler

    • Do not Disturb mode - Ability to mute game invites for the duration of the session, can be set from the social menu

    Bug fixes

    • Fixed a bug where you could not see teammate's respawn timer in Duo Showdown if your teammate died while your spawn animation was playing

    • Fixed some in-game hud elements

    • Fixed a bug that caused boss to get stuck in the water after charging in Boss Fight

    • Fixed a bug where bot Brawlers in friendly game room did not have max power level.

    Brawler Balance

    • Barley

    • Increased main attack damage per second from 640 to 680
    • Increased Super damage per second from 640 to 680

    • Bo

    • Increased main attack damage from 480 to 500

    • Gene

    • Increased Star Power healing from 100 per second to 200 per second
    • Increased Super projectile size from 150 to 200
    • Super no longer deals damage
    • Super can now travel through walls
    • Super now charges 30% faster
    • Gene Star Power healing effect is no longer shown to enemies

    • Crow

    • Decreased main attack reload time from 1.5s to 1.4s

    • Leon

    • Decreased main attack damage in close range from 460 to 440
    • Increased number of shuriken hits needed in close range from 8 to 9 to fully charge up the Super

    • Mortis

    • Decreased Star power healing from 1800 to 1400

    • Pam

    • Increased main attack reload time from 1.2s to 1.3s

    • Darryl

    • Increased Super autocharging time from 20 seconds to 30 seconds