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"Mr. P is a disgruntled luggage handler who angrily hurls suitcases at opponents. His Super calls robo-porters to help him."
"Mr. P throws a heavy suitcase with angry intent. If the suitcase hits an obstacle or an opponent, it bounces over them, lands with a bang and deals area damage."
On his primary attack, Mr. P shoots a small projectile. When it hits its target, it bounces with some area of effect damage.
"Mr. P deploys the home base for his robo-porters. He has reprogrammed the small penguin-head robots to attack and harass opponents (and unruly guests)."
His Super is a spawning item. From this item, you have little penguin drones spawning that goes on and attacks enemies with a ranged attack.
"Mr. P buffs his current porter by increasing its damage by 150 and health by 1000."
With this Gadget Current Porter on the field gets 1,000 health buff and 150 damage boost.
If the Porter is damaged when the Gadget is activated, it instantly heals from all damage.
"Mr. P's overstuffed suitcases bounce and burst even if they don't hit a target or obstacle."
"The robo-porters' home base has +3000 more health."
No strategy yet, but you can login and share the first one! :)