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"Dynamike lobs two explosive sticks of dynamite. His Super attack is a whole barrel full of dynamite that blows up cover!"
- 1. Attack: Short Fuse
- 2. Super: Big Barrel o' Boom
- 3. Gadgets
- 3.1. Satchel Charge Explained
- 3.2. Fidget Spinner
- 4. Star Powers
- 4.1. Dyna-Jump
- 4.2. Demolition
- 5. Skins
- 5.1. Dynamike
- 5.2. Spicy Mike
- 5.3. Dynamike Santa
- 5.4. Robo
- 5.5. Coach
Attack: Short Fuse
"Mike tosses two sticks of dynamite, passing over any obstacles in the way. The fuses are cut as short as Mike's explosive temper!"
Super: Big Barrel o' Boom
"A big-bada-barrel of dynamite blows up cover. Any surviving enemies get knocked back on impact!"
Satchel Charge Explained
When Dynamike activates this Gadget his next attack will stun the enemy for 1.5 seconds.
This Gadget can be used three times per match.
Once it is activated, there is no way to deactivate and you must use it.
When activated, a "halo" appears over Dynamike's head and the attack joystick will blink red.
The stun effect, just as Dynamike's main attack, makes splash damage and will affect all enemy Brawlers inside the attack radius.
With the capability of stunning enemies for 1.5 seconds, you will make them "freeze" for a short period of time, making a very easy target for the second attack.
A well succeeded Satchel Charge attack will undoubtedly result in an easy kill.
It's recommended to activate the Gadget only when you are ready to use, as the enemies can see the halo over your head and be prepared.
"Dynamike spins furiously and throws multiple sticks of dynamite around himself. Each dynamite deals 700 damage to enemies."
With this gadget Dynamike spins like a madman and throws 20 sticks of dynamite.
Each dynamite deals 700 damage, with a potential 14.000 damage in total. The maximum range of the dynamites is 9 tiles and he can't move or do anything else while spinning, making him vulnerable for a short period of time.
"Dynamike can ride the blast wave of his explosives to jump over obstacles!"
"Adds +1000 damage to Mike's Super."