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- Brawlers: Common
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"Bo fires three explosive arrows toward his targets. His Super ability places a trio of hidden, explosive mines on the ground!"
Bo is a Common, high health, long-range Brawler.
- 1. Attack: Eagle-eyed
- 2. Super: Catch a Fox
- 3. Gadgets
- 4. Star Powers
- 5. Strategies
- 6. Skins
"Bo releases a trio of exploding arrows, tearing up enemies like an eagle's talons."
His main attack consists of shooting 3 explosive arrows clockwise, dealing moderate damage. The explosive makes damage to all enemies within a small radius.
At close range he can shot all 3 arrows on a single Brawler, making him quite good on close-range as well.
"Bo hides explosive traps in the ground. When triggered by an enemy, the traps explode after a short delay, knocking back and damaging enemies."
His Super attack consists of throwing 3 landmines, invisible to the enemies after 2 seconds.
Once triggered, the enemy can see it again while they beep and blink. 1.15 seconds later, it explodes. If the enemy is fast enough there is time to run away and avoid the damage.
The explosion makes splash damage, knockback all brawlers in the near arena and it is capable of destroying walls.
"Bo drops a totem that recharges his and any allies' Supers within the area of effect."
With this gadget Bo drops a totem pole with 1000 health that recharges friendly Brawlers Supers, including his own.
It takes 20 seconds to a complete charge and charges all Brawlers Supers at the same rate.
This new Gadget allows Bo to manually activates its Super, the "Catch a Fox" landmines.
This Gadget can be used 3 times on each match and doesn't have minimum range, so it can be activated at any time, unless Bo is dead and has not respawn yet.
- Experienced players can easily activate the mines and runaway before the explosion. With this Gadget, you can instantly explode the mines, giving no time to them to run away;
- You can throw the mines directly on the enemies and activate immediately, they will not have to to run away;
- The radius of the explosion is larger than the radios of the landmines activation, therefore you can hit enemies without them knowing the landmine is about to explode;
- You can activate the mines to destroy walls and bushes
- You can activate the mines to cause damage to the Vault on Heist game mode;
When Bo throws the landmines, it takes a very short of period of time be activated: once they hit the ground, they are visible to the enemies; after a short time, they become transparent to your team and invisible to the enemy team.
When this happens, you can use the new gadget and activate them manually.
However, there is something quite interesting here: Bo launches 3 landmines, but the 2 from the bottom are activated earlier than the third on the top.
This can be used to your advantage when destroying walls. You can use the bottom mines to do this and keep the third one to eventually hit the enemies.
"Bo spots enemies hidden in bushes from 150% longer distance than normal."
"Circling Eagle" allows Bo to see 5 tiles into Bushes, more than doubling the regular 2 tiles.
This perk is shared with teammates, but they all only see the Bushes from Bo's point of view.
Snare a Bear
"Instead of a knockback, Bo's traps now stun the enemy for 2.0 seconds!"
Bo's trap knockbacks the enemies, but with this Star Power the enemies will instead be stunned, similar to Frank's Super